The Team

The Prologue Games team consists of 3 major areas – full time staff, remote collaborators, and senior industry advisors.

We have been fortunate enough to partner with a great group of talent from across the country. While headquartered in Durham, NC, we enjoy the advantage of a distributed team, being able to pull from a powerful skill set and collaborate remotely.

In addition to a strong cast of collaborators, we’ve been blessed with a fantastic set of advisors from the development, publishing, and advertising industries.

Colin Dwan

Colin Dwan

Owner

With 9 years of creating interactive experiences in both games and marketing, Colin Dwan has spent time as an engineer, team lead, and producer on projects ranging form the MMO Fallen Earth to the beer pouring arcade game The Last Barfighter and digital campaigns for Mizuno, Nationwide, Qwest/Century Link, Ruby Tuesday and Gold’s Gym.
Most recently, he has acted as a consulting engineer and producer with Spark Plug Games on the licensed Firefly Online Game for desktop and mobile devices.

Sharon Hackney

Sharon Hackney

Set Design

A recent graduate of William Peace University, Sharon was responsible for all stage construction, scripting, and choreography on Knee Deep. Prior to graduation, she was contracted through iFreeStore for a serious gaming project at Duke Medicine, for which she operated the motion capture studio. During her time at Peace she was involved in multiple groups at WPU and participated in several performance and presentation-based showcases on campus.

Wes Platt

Wes Platt

Writer/Designer

Wes couldn't decide between a life grounded in fact-based journalism and fanciful computer-game design, so he's thrown himself into both during the past 20 years or so. As a journalist, he has worked for The St. Petersburg Times in Florida and The Herald-Sun in Durham, N.C. He developed the Travelers faction and several towns in the Grand Canyon Province for the post-apocalyptic MMORPG Fallen Earth, which launched in 2009. And, since 1998, he has run a text-based collaborative storytelling game called OtherSpace at jointhesaga.com.

Chris Wall

Chris Wall

Senior Programmer

With 18 years in the games industry Chris has been a Senior Engineer at a subdivision of Take 2 Interactive, Director of Development for a subsidiary of NECA and CTO at iEntertainment Network. He has worked on nearly all aspects of game development from learning AIs to 3D graphics engine support, from networking to game play logic, from database design to UI design, from single user apps to highly scalable social applications. Recent games include Qwirkle, TabApp Elite and Fallen Earth. Chris is married with two dogs and two cats (one cat is a princess and the other is chaotically neutral and aptly named Loki).

Robert Anderson

Robert Anderson

Senior Environment Artist

Rob has been creating art since he was little. Starting with drawing huge Star Wars space battles on carboard boxes his mom would bring home to more recently digitally sculpting collectibles for NECA / Wizkids on properties like MARVEL and DC comics, Lord of the Rings, Terminator, Predator, Aliens, The Simpsons, Pacific Rim, Dungeons and Dragons, Pathfinder and Heroclix.

Emanuel Siu

Emanuel Siu

Animation

Led choreography, mocap, and animation for Knee Deep. For the past 8 years Emanuel has been animating anything in all possible styles of animation. Experienced with 2D hand drawn frame by frame, stop motion, motion graphics and CG character animation. A more obscure form of animating black and white images for 3D stereoscopic conversion is also included in the skill set when he worked on blockbuster hits at Stereo D. Emanuel is not married because most women are intimidated by how good he is at video games.

Cory Farris

Cory Farris

Senior Artist

Cory is a dynamic exciting artist with an eye for highly detailed models but a passion for adorable sprites. Cory has worked in the game industry for over a decade on projects ranging from serious games for military training, to massively multiplayer shooters, casual mobile games and UI designs. Cory enjoys spending time with his beautiful wife and three adorable children, as well as playing golf, and of course video gaming.

Collaborators
Lee Hammock

Lee Hammock

Writer/Designer

Lee Hammock is the lead game designer on Pathfinder Online, previously having worked on Elder Scrolls Online and Fallen Earth. Before working in the computer games industry he worked for DC Comics and has been a freelance role playing game writer since 1996.

Adam Carroll

Adam Carroll

Artist

Adam has spent the last 6 years forming an unholy alliance between art and programming as an Art Director and Creative Technologist for Centerline and McKinney. In a few short years at McKinney he was recognized with industry awards from the likes of Cannes, Mixx, FWA, and the Art Directors Club. As a Creative Technologist, he was responsible for the Sherwin William's color visualization tool Chip It! as well as the beer pouring arcade machine The Last Barfighter for Big Boss Brewing.

Brad Lineberger

Brad Lineberger

Senior Programmer

Brad brings more than 20 years of experience as a programmer, manager, and CTO. An online pioneer, Brad is credited with developing the world's first graphical massively multiplayer online game before becoming the CTO for online gaming companies including MPG-NET, Interactive Magic, World Gaming Corporation, I-Sun Networks, Fallen Earth LLC, and Icarus Studios, Inc.

Mike Inscho

Mike Inscho

Artist

After serving in the Marine Corps, Mike started in the 3d field before pursuing a career as a Concept Artist. He quickly rose the ladder from Concept Artist to Lead Concept Artist on his first project. His goals as an artist are simple: To help communicate amazing ideas & to let his enthusiasm and work inspire others to build upon them.

Bill Dwan

Bill Dwan

Programmer/Artist

Bill has worn a variety of hats for a number of different customers and applications: from software development for semiconductor start-up and biomedical and defense industries, to 3D Maya animation for TV commercial, educational video and gaming, and even the NFL.

Mathias Marchington

Mathias Marchington

Artist

Mathias (Muh-thigh-us) is tired of people mispronouncing his name. He’s also currently studying at the University of North Carolina at Wilmington in pursuit of a Creative Writing degree. He’s 19 years old, and has been working as an intern at various creative agencies ranging from Baldwin& advertising in Raleigh, North Carolina, to Interrogate Production House in Los Angeles, California. Though he’s studying writing, his original passion is art, and he dreams of one day completing his own graphic novel. As for right now, he’s been providing concept art for Prologue’s latest production. He’s also not nearly as angsty as people might assume.

Emma Tolley

Emma Tolley

Artist

Emma is working on her PhD in Physics and does digital art in her spare time. She's done commissioned artwork for SUPERHOT and MIT, and had art featured on Threadless and in the Boston Festival of Indie Games.

Alfred Porter

Alfred Porter

Artist

Alfred's indiscriminate obsession with design has landed him a variety of jobs from developing company branding and logos to conceptualizing book covers for a USA Today bestselling author. He's a freelance designer who owns his own business and adheres to one important design rule: make your customers happy.

Advisors
John O'Neill

John O'Neill

Advisor

John O’Neill founded Spark Plug Games, LLC, in Cary, North Carolina in January, 2008. He serves as Spark Plug's general manager and guides the studio’s focus in the development of casual, mass-market videogame properties on mobile, social, tablet, and console platforms. Prior to establishing the company, John was the director of business development for Vicious Cycle Software and responsible for the cutting-edge middleware solution, the Vicious Engine. John was responsible for managing the Vicious Engine brand and built strategic relationships between developers and publishers alike. John began his games industry career at MicroProse in 1994, as a programmer on a variety of cross-platform projects and ultimately built business and vendor relationships with industry leaders and hardware vendors. Working internationally, he successfully established and managed the EMEA consulting branch for InstallShield Software, Ltd., and built client relationships around the world, which included many in the Fortune 500. John also serves on the Department of Computer Science Strategic Advisory Board and is an active adjunct professor at North Carolina State University.

Phil Hall

Phil Hall

Advisor

Phil is a 19 year veteran of the gaming/entertainment industry with extensive experience in effective leadership, cost management, project management, production, publishing, sales and distribution of stand-alone, online and mobile products.
He has participated in, and overseen, the release of over 100 retail box, online and mobile games/products.
In 2007 he joined Icarus Studios as Vice President of Production. He later went on to serve as President & Chief Executive Officer for Icarus Studios Inc. through the merger of Icarus Studios and Zabu Studio to form MFV.Com. Currently he serves as the COO of MFV.Com.

Phillip Marchington

Phillip Marchington

Advisor

Phillip hails from the advertising world as a Group Creative Director at McKinney. He has had a very successful career working for such agencies as Wieden+Kennedy, Bates and Ogilvy on brands like Nike, Microsoft, Mazda and M&M’s. His international campaign for Preparation H was cited as one of the 10 best campaigns of the 1990s. At McKinney, he is most famous as the father of the Travelocity Roaming Gnome. Philip oversees the development of creative for Travelocity and the Durham Convention and Visitors Bureau. Philip was educated at the Hornsby School of Art.