Holy cow it’s almost 2014! Each week gets me more and more excited as pieces start to move into place so I can work on my game more. I’ve cut way back on any contract jobs so that by February/March, I’ll be almost exclusively working on the Prologue game and helping with the Firefly Online project for Spark Plug Games.
The McKinney office has proven to be an incredible boost to my mental well being. Having a structured environment where everyone around you is staying busy has helped keep me from drifting off into a sea of indecision. There’s just something about a busy office environment that provides an underlying focus to every day. Even though 99% of the people here don’t know or care about the game industry, the occasional chats in the hallway still provide a little lift and remind me that I’m allowed to enjoy what I’m doing here.
In their few spare moments, I’ve had the pleasure of working with Wes Platt and Brandes Stoddard on some early scripts. We’re still incredibly early on in the format and structure phase but it’s thrilling to see a few takes on how we might approach this genre! While the scripts are coming together, I’ve kept my eye out for inspiring art styles. I know one of the make or break components is going to be having a unique art style so I’m constantly bookmarking and printing concepts that I think we could run with and stand out from the crowd. One of the most consistent of these sources is the talented Mike Inscho. I absolutely love the painter style combined with the large, angular brushes. I have no idea yet how we would turn this into a consistent art theme but I want to try! I’ve had the pleasure of working with these awesome folks starting at Fallen Earth and a few other times throughout the years. Having the chance to collaborate and be inspired by them again is one of the best thrills so far!
Last but not least I’m finally getting a logo and brand style! I’ve been collaborating with Dave Avis over the past few weeks and he’s been making great progress on the new logo. It’s still early on yet and I can’t wait to share the final version!
So, yea, I think 2014 is going to be a good year.