“Would you buy this game if it were available in Steam?” This is the question we’re putting before gamers with the start of our Steam Greenlight campaign today. To help answer…
Colin
With our core team in place and essential pre-production work behind us, Prologue Games is officially in full production on our first title—Knee Deep. We’ve been staying quiet while we…
Today we welcome Chris Wall, our senior programmer, to the team. Chris brings an deep engineering background, keen understanding of gameplay, and pleasant English accent to boot. Without further ado, here’s Chris!…
So this is a tricky subject to write about and a little longer than my typical posts. If you’ve followed the blog at all over the past year I’m sure…
Yes you read that right, we’re starting to staff up for production on Knee Deep and are looking for an experienced character artist to join us! See below for the full description….
Today let’s take a look at some of the many plugins that make our life at Prologue Games so much easier. It’s been said before but I’ll say it again –…
Ahhh, I just love that new-site smell. Welcome to the new Prologue Games! The original format worked well for our first few months but it was becoming pretty obvious we…
Whew, what a crazy first quarter to 2014! As expected, progress did not stick exactly to the plan but we are definitely getting our RPMs up and making progress! So what…