In Fall 2014, we had a working build of Knee Deep’s first act. From start to finish, you could play through as an oddball blogger, a cynical private investigator, and…
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In Fall 2014, we had a working build of Knee Deep’s first act. From start to finish, you could play through as an oddball blogger, a cynical private investigator, and…
Building on our weekly streaming schedule on Twitch, we’re now publishing video highlights on YouTube! Cory has been sharing his game development art tips and tricks every Tuesday and Thursday…
Working with concept art is fantastic. It’s a bridge from an idea of how a game should look to the actual 3D rendered game itself. My job is to make that transformation…