Tracy Alan
![KneeDeep_act1 (3)](http://www.prologuegames.com/wp-content/uploads/2015/03/KneeDeep_act1-3.png)
UPDATE: You can watch a recording of the live stream demo on our YouTube channel. It’s a momentous week for the team at Prologue Games: we’re unveiling the first gameplay footage…
![stageFINAL2](http://www.prologuegames.com/wp-content/uploads/2015/02/stageFINAL2.png)
Today is a big day for us with the launch of a dedicated website for Knee Deep: www.kneedeepgame.com We’ve got screenshots, concept art, and a description of the story to give you a…
![highlights](http://www.prologuegames.com/wp-content/uploads/2015/02/highlights2.png)
Building on our weekly streaming schedule on Twitch, we’re now publishing video highlights on YouTube! Cory has been sharing his game development art tips and tricks every Tuesday and Thursday…
![twitch_dec2](http://www.prologuegames.com/wp-content/uploads/2015/01/twitch_dec2.png)
When we launched our Twitch channel last year, game development streaming was just coming into vogue. We thought it might be worthwhile streaming work on Knee Deep to provide insight…
![Extra Life Logo_Blue](http://www.prologuegames.com/wp-content/uploads/2014/10/Extra-Life-Logo_Blue.jpg)
Our Extra Life campaign was a success! Team Prologue played games for a full 24-hours this past Saturday, raising a combined $880 for Duke Children’s Hospital. It was a caffeine-fueled effort,…
![extralife2014](http://www.prologuegames.com/wp-content/uploads/2014/10/extralife20141.jpg)
Join us in supporting Duke Children’s Hospital as we take part in Extra Life 2014! This Saturday starting at 9:00am Eastern, the Prologue Games team will be embarking on a…
![Unity 2014-10-20 13-26-17-03](http://www.prologuegames.com/wp-content/uploads/2014/10/Unity-2014-10-20-13-26-17-03.jpg)
In creating Knee Deep, story is our focus. It’s a large part of why we love adventure games. Being drawn into another world, seeing things from the perspective of other…
![precipitation_joint_logo](http://www.prologuegames.com/wp-content/uploads/2014/08/precipitation_joint_logo.jpg)
Creating a game is only half of the experience—making it available to the world is the other half. With a perspective shaped from years spent as a game journalist and…