“Anxiety can just as well express itself by muteness as by a scream.” Normally I try not to just re-post things on here but someone shared this recently and it…
Colin
Wow, time flies when you’re having fun! It has been quite a few weeks since posting but I’ve been staying busy. Contract work continues to stay a good portion of…
Logo time! Over the past few months I’ve been working with local art director Dave AvisĀ on putting together a logo for Prologue Games and we’re finally ready to show it…
Alright, time to dust off the brain from the holiday gorging, sleeping, and recovering from being sick. Time to dig in, crank up the rpm’s, and “load my registers” (as…
Holy cow it’s almost 2014! Each week gets me more and more excited as pieces start to move into place so I can work on my game more. I’ve cut…
By this point is should come as no small surprise that I’m a fan of story. One of the inspirations I often draw on comes from the (probably obvious) Mass…
My original content schedule had me slated to show off progress so far on my project. Well, as you’ve probably seen, things haven’t gone exactly according to plan so far….
My favorite place to find stories are where I least expect them. Limbo is one of those games that tricked me into thinking I was playing a platformer only to…
One of the joys of running contract work in parallel with company work is the feeling that I’m sometimes being drawn and quartered between competing interests. As I’ve mentioned before,…
I’ll admit it, I’m a gadget nerd (probably not a surprise to most gamers). Since it was originally announced, I had a huge geek crush on the Surface Pro 2….